/**
 * @file 
 */

#include <cstdint>
#include <memory>
#include <stdexcept>
#include "descent/game.hpp"

namespace descent {
game::game() {
}
game::~game() {
}
bool game::do_start() {
	return true;
}
bool game::do_stop() {
	return true;
}
void game::do_update(std::uint64_t elapsed, float factor) {
}
void game::do_paint() {
}
}
/**
 * 
 */
int main(int argc, char** argv) {
	try {
		std::auto_ptr<mocha::game> game(new descent::game());
		game->start();
	}
	catch (const std::exception& e) {
		return -1;
	}
	return 0;
}

